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WE ARE MOVING

Since the development of the  Farmoxel Project  began, we’ve been sharing every update on Blogger. It’s been a comfortable home for our devlogs, and we’re grateful for what we’ve been able to build here. But as our project and ambitions have grown, so have our needs, and that’s where the limitations started to show. Blogger served us well, but our editor, and our team as a whole, began to feel the constraints. Formatting issues, limited layout options, and a lack of flexibility made us realize it was time for something more tailored to how we work and what we want to share. It’s still a work in progress, but in its current state, we believe it’s already a more comfortable and capable environment, for both our team and you, the reader. It allows us to share updates more efficiently, with better formatting, more visuals, and potentially new interactive features in the future. So this will be our last update in this site. From now on, you may find us HERE. We’re incredibly thankf...

Room Makers is (almost) out!

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The title is not a lie. The title is not click bait. The title is COMPLETELY true. The past few weeks we resume work on Room Makers since we've been invited to participate in an indie game showcase here in our country. Technically we had a working DEMO, but we wanted to bring a full game, ready to download on the day of the showcase. We're talking about new mechanics, bug fixing, QoL changes, new furniture sets, and some surprises- Of course, none of this means that Farmoxel has been left on a side. Since December  the last time we updated you,   we've been working on improving Farmoxel as much as we could. Yes, the project is pause, but we are excited to show you all the things that changed since then. There is a whole story to tell here, in fact, some of our team members don't have some of the specifics I'm about to share with you here, so... surprise?  On April 3rd, our Lead Programmer received an email from Google Play. Our developer account had been inactive fo...

Building Worlds That Reflect Everyone 🌍🎮

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Since the team was founded back in 2022, F.a.R. Team has embraced the belief that games are for everyone, and that not only means that accessibility should be our main pilar during development (Which it is), but it also means that representation and diversity are very important things to both create interesting and engaging stories and to help people feel seen, valued and celebrated.  From the stories we tell to our characters, we strive to reflect the reality we live in, which, incidentally, creates very interesting scenarios anyone would enjoy. Just imagine a game were everybody were identical; same race, same sexual orientation, same capabilities. That would be very boring! No shade to EA Sports FC- While creating Project Codename: Farmoxel, this philosophy got us to create a roster of interesting characters. Though some of them were already showcased in previous blog posts, we feel the need to talk about them even further to celebrate them again and share more about why they me...

December 15th update! Working on a DEMO

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Last time we ever updated you about the state of our games was back in June 15th- phew that was long ago. Worry not! I'm sure this may not be the first time I say this, but we are not gone. We've been dealing with some administrative issues while assisting to some events while working on The Farmoxel Project's DEMO. Yes, you've read that right. DEMO. Yup, the game doesn't even have an official name yet (Despite what some of my teammates may say about it) and we're already working on a DEMO. There’s a saying in the industry: to predict how long something will take, estimate the time and then multiply it by two or three. This being said, I can't make promises, but we're planning to release a DEMO sometime between 2025 Q1, sooooo... until April 1st 2025 I'm not lying. With all that said, let's read the huge bullet-point list of changes for both Farmoxel and Room Makers: FARMOXEL The clock is not scene-dependant anymore The bed no longer handles e...

We took Room Makers to a festival!

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  TOP NOTE: Since this festival took place in Argentina, the post will be in Spanish. But worry not! For an English version scroll down past a duck picture.

June 15th Update!

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Last time we actually updated you about the contents of our games was August 15th 2023. It's been a LONG time, but I can promise that none of our projects have been abandoned. In fact, we've made tons of progress on all of them, but not much worth to be shown. For the Farmoxel project (name pending) for example, we were waiting to finally be able to showcase the farm map on its entirety. Sadly, as you'll see later on this blogpost, we run into a lot of problems with it. Most of them are fixed, so we may have that done for the next post. This time, the blog will have 3 bullet-point lists of changes so... buckle up!

More characters!

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 HAPPY NEW YEAR! (Still January, not late yet.) With that out of the way... As you may remember, back in THIS POST  we talked about all the character that were designed at that point for the game. We presented you the humble amount of 7 characters. In today's post, we'll talk about the rest of the cast, which sums up the whacking amount of 19 CHARACTERS! Before we beggin, check this awesome piece made by Pipi of the Little Ballet Girl: Take this a reminder to follow her on Twitter So buckle up, 'cause this is gonna be a LONG ride... The Protagonist! Let's begin with the most important character of the game: You! This is the old concept created back in 2022: And now, Pipi's redesign: He has such a cute smile~ His name is Marko, his last name is... yet to be revealed. He is 14 years old. He is the current owner of the telekinetic powers, he is unlinked.  Now, he has to learn to use his powers properly to help his grandmother with the farm. Obviously, he keeps these p...